If we'd render the skybox by now, we would get a result similar to this one:Īs you can see, the edges don't fit like they should. If you hit render now, the result will be a square image. So first we go to image size in the rendering control of terragen and change the settings to maybe 512 x 512. Now what we got here, is an image of 640 x 480.as you can imagine, we need one thats a square. You can also hit "Render Image" The result will look like so: The quality settings (Detail) should be set to high and "render landscape" can be unticked. ![]() You can test render a scene right now, by hitting "render preview". When opening Terragen, the rendering control an the landscape dialog boxes will pop up. You see.the texture tiles fit perfectly at the edges. Another tiny tool.just to mention).Ī skybox is.'s an inverted box that surrounds the terrain in BF42 maps with 5 (or 6) texturetiles on it, to show up as sky ingame like so: For BF2 the imagefiles have to be changed/converted to a skydome with HDR shop. Let's go! Since Terragen is a pretty complex little program with a lot of things that can be adjusted, i will only talk about the basic settings to be made, to get the stuff ready to be used in BF1942 (and also in BF:V and BF2. If you'd like to get an image of 1024x1024 simply resize it, when you come to the photoshopping part. ![]() The non commercial version is limited to render images in a resolution of 1280x 960 (or less). To generate skyboxes, there's a pretty cool tool available for free non commercial use called Terragen. MDT or any other program you can unpack and pack rfa files with Photoshop or any other Image Editing Software with DDS plugin (Plugin can be found at the tools section)
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