Other simpler ports appeared for a huge range of home computers and consoles making Space Harrier probably one of the most ported games of the era which also included the NES. It even had a spin off 3D title that utilised the novel 3D glasses used by a handful of games on the system to create the "jumping out of the TV feel". Whilst the conversion could not capture the smoothness and the speed of the arcade machine, it did still manage recreate the gameplay and challenge with extra gameplay modes unlocked via cheats. The undertaking was quite ambitious on SEGA's part due to the fact the Master System had no where near the power of the arcade machine. One of the first conversions out of the arcades appeared on SEGA's 8-Bit Master System. Simple ports of the game began to appear. The same system board was also used for games like Enduro Racer. Others included Out Run, Afterburner and Buggy Heat. Super-Scalar was less elegant than future techniques - some utilised dedicated sprite processors - yet it created the desired effect.Ī series of games were based upon this technology. Space Harrier was the first game to employ the technique.īy using several versions of the same sprite to represent it at different distances from the viewpoint of the player, when displayed in order, a sense of forward motion could be achieved, and in the case of Space Harrier, continuous and forward. The term for these systems was "Super-Scalar Technology". In comparison, the Mega Drive/Genesis used only one 68000 which ran much slower. The specification of the board included dual Motorola 68000's and a SEGA custom designed Video Display Processor (VDP) for sprites games as well as various sound processors for the FM synthesised music and effects. Space Harrier was created by Yu Suzuki in 1985 of team AM2 and ran on the System16 arcade board which at the time was one of the most powerful arcade boards in the world. "Warp back in time and re-live three of the most celebrated arcade stonkers ever! From the winding race tracks of Outrun to the deadly skies of Space Harrier and After Burner II, these authentic arcade conversions are guaranteed to break you out in a sweat and bring memories flooding back!" Get Ready! SEGA AGES Volume 1 European Case The source for this article is based upon the Saturn port contained within the SEGA Ages Vol 1 which also contains After Burner and Out Run. Now some 17 years later new versions are being released for modern platforms. It's fast action gameplay, smooth psychedelic graphics backed by a trance tune that made the game an instant success and ultimately went on to have a huge impact on the arcade scene. It was a true showcase title as to why SEGA are the premier arcade developer.īack in the day, the game was a revolutionary jump in terms of graphics by literally bringing a new perspective. ↑ File:EnduroRacer SMS US cover alt.Space Harrier is one of the most famous games in the world.The player can purchase items that reduce the damage points. The player's bike gains damage points from obstacles in the game if it reaches 98 damage points, the player is penalized with time. These points can be spent on bike upgrades that improve acceleration, handling, and other characteristics. The game ends if the player runs out of time in a race.Īt the end of each race, the player is awarded points based on how many other racers the player passed in the race. Any time that the player has remaining at the end of the race is added to the start of the next race (up to a maximum of 99 seconds). ![]() ![]() The player's bike can be destroyed by colliding with obstacles or other racers. Hitting a ramp in the wrong position instead slows the player.Įach track must be completed within a time limit. To launch off a ramp with the most speed and distance, the player must approach it with a wheelie and switch to a neutral position (not holding in any direction) at the top of the ramp. Tracks are filled with obstacles, such as oil spills that slow the player down and ramps that launch the bike into the air. The player progresses through ten tracks (only five unique tracks in the Western releases, which repeat after they have been completed). It is a racing game played from an oblique perspective similar to Paperboy as opposed to the lower third-person perspective and sprite scaling of the arcade original. The game is a loose interpretation of the arcade game Enduro Racer.
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